Empty
Explains an empty state and next action.
See it and copy it
Framework example
Choose Astro, React, or Elements to compare native usage against the shared visual output. Each example assumes the framework-level setup is already complete.
No projects yet
Create your first workspace to get started.
Framework usage
Switch targets to compare the adapter code. The preview stays visually stable because all three packages share the same tokens andui-* class contract.---
import {
Button,
Empty
} from '@santi020k/lumen-astro'
---
<Empty>
<h3>No projects yet</h3>
<p>Create your first workspace to get started.</p>
<Button size="sm">New project</Button>
</Empty>import { Button, Empty } from '@santi020k/lumen-react'
export const Example = () => (
<>
<Empty>
<h3>No projects yet</h3>
<p>Create your first workspace to get started.</p>
<Button size="sm">New project</Button>
</Empty>
</>
)<script type="module">
import { defineLumenElements } from '@santi020k/lumen-elements/define'
defineLumenElements()
</script>
<lumen-empty>
<h3>No projects yet</h3>
<p>Create your first workspace to get started.</p>
<lumen-button size="sm">New project</lumen-button>
</lumen-empty>Choose your target
Add this component
Choose the package for your runtime. All adapters share the Lumen stylesheet. Use the matching registry command when you want a local wrapper for that framework.
pnpm add @santi020k/lumen-astropnpm add @santi020k/lumen-astrolumen add Emptylumen add Emptypnpm add @santi020k/lumen-reactpnpm add @santi020k/lumen-reactlumen add Empty --target reactlumen add Empty --target reactpnpm add @santi020k/lumen-elementspnpm add @santi020k/lumen-elementslumen add Empty --target elementslumen add Empty --target elementsGlass
Add the glass prop to apply the shared blur, saturation, border, and highlight tokens. Glass reads best over vivid content, so place the surface above imagery or color.
No glass bugs open
Every supported surface uses the same tokenized liquid-glass treatment.
Framework usage
Switch targets to compare the adapter code. The preview stays visually stable because all three packages share the same tokens andui-* class contract.---
import { Button, Empty } from '@santi020k/lumen-astro'
---
<div class="docs-glass-demo">
<Empty glass>
<h2>No glass bugs open</h2>
<p>Every supported surface uses the same tokenized liquid-glass treatment.</p>
<Button variant="secondary">Create issue</Button>
</Empty>
</div>import { Button, Empty } from '@santi020k/lumen-react'
export const Example = () => (
<>
<div className="docs-glass-demo">
<Empty glass>
<h2>No glass bugs open</h2>
<p>Every supported surface uses the same tokenized liquid-glass treatment.</p>
<Button variant="secondary">Create issue</Button>
</Empty>
</div>
</>
)<script type="module">
import { defineLumenElements } from '@santi020k/lumen-elements/define'
defineLumenElements()
</script>
<div class="docs-glass-demo">
<lumen-empty glass>
<h2>No glass bugs open</h2>
<p>Every supported surface uses the same tokenized liquid-glass treatment.</p>
<lumen-button variant="secondary">Create issue</lumen-button>
</lumen-empty>
</div>API reference
Lumen-specific props and runtime attributes for the Astro primitive. React props follow the same names; Elements use equivalent kebab-case attributes where custom elements expose them.
| Attribute | Values | Default | Description |
|---|---|---|---|
| glass | boolean | "subtle" | "strong" | false | Applies the tokenized liquid-glass surface treatment with backdrop-filter fallbacks; "subtle" and "strong" adjust the fill intensity. |
| children | heading, description, and optional action | required | Composes the empty-state explanation and recovery action. |
| variant | "compact" | "default" | "default" | Uses the standard empty state or a denser treatment for bounded surfaces such as board columns. |
| class, className | string | "" | Merges custom classes with the generated ui-* root classes. |
| ...native attributes | HTML attributes | - | Forwards standard attributes to the root element unless the component consumes them. |